Inanimate Alice, Perpetual Nomads - a VR Experience

"When I first spotted it from the bus, creeping through the desert and tracking and tracing through the landscape, all snake-like, I could almost imagine it covered in huge glistening scales. At least that’s how it seemed from the window of the bus, with the sun burning through the untinted glass and the heat prodding and pushing into my head. Making my thoughts all woozy and weird."

- Jottings from Alice's journal... undated.

Perpetual Nomads

Alice Field is back in a special VR story spanning the gap between Episodes Six and Seven of the award-winning “Inanimate Alice” series. Fans of the series who have been following Alice’s adventures for over ten years will be just as thrilled by this latest chapter entitled Inanimate Alice: Perpetual Nomads. Told through innovative Virtual Reality technology, Inanimate Alice: Perpetual Nomads is scheduled for release in early 2018.

In Inanimate Alice: Perpetual Nomads, Alice strives to remain upbeat in the face of a challenging world filled with environmental upheavals, identity questioning, and geographic displacement. Please visit here to be notified about Perpetual Nomads news, updates and freebies.

Creative Team

  • Ian Harper: Lead Producer and Commercial Director
  • Mez Breeze: Co-Producer, Creative Director and Lead Interactive Writer
  • Andy Campbell: Interactive and VR Designer/Developer
  • Kate Pullinger: Story Consultant
  • Chris Joseph: Technical Director and Co-Project Manager
  • Walter Brecely: Illustrator and 3D Spatial Advisor
  • Esteban Camacho Steffensen: Illustrator
  • Ron Poitras: Canadian Indigenous Cultural Advisor
  • John Patten: Australian Indigenous Cultural Advisor

My name is Alice.
I’m 19 years old.

Inanimate Alice combines text, sound, imagery and game elements to tell the story of a girl growing up dreaming of one day becoming a game designer. An episodic literary work, it is built on a game-like backdrop of incremental complexity that reflects Alice’s age and improving skills as she pursues that ambition. In the early years she travels the world with her parents, spending time in Northern China, Italy, Russia and Saudi Arabia. In between, there are side trips around Australia, to Japan and Indonesia where she gets to go to jungle school. She attends a real school for the first time when she is thirteen and finds that a strange environment. At nineteen she is working at The Last Gas Station in order to pay her way through college. And now she has a job interview in the metropolis – it’s the gig she has been working towards her whole life. The Perpetual Nomads bus journey will take her there.

Classrooms around the world are now using Inanimate Alice as an across-the-curriculum approach to teaching and learning. This is a story for teachers and students who wish to explore the nature of ‘born digital’ narratives. Free from the constraints of print formats, the text becomes dynamic, driving the story forwards, and the ambient sounds complement the immersive nature of the story. The format targets students 10-14 years of age: colourful magazine pages attract younger students, while the later episodes explore more complex themes. Resources and activities help teachers integrate Inanimate Alice into the curriculum.

This is a story of exploration. An adventure. Take a look at the timeline of Alice’s adventures and find the best place to start for you.

  • I just started the program with my 7th graders yesterday and they are hooked! Today they have all asked if we could work on it; not something you usually hear from 7th graders. After viewing the Alice stories and discussing what makes a good digital story, the students will be creating a digital story about our town – Lakewood, Ohio – in whichever literary genre they prefer. I am finding your teacher resource material helpful and focused.

    Belinda Lowrie Harding Middle School, Lakewood, Ohio
  • I’ve been using ‘Inanimate Alice’ in classes for some years now, with classes of all ages and abilities. Engagement with Alice’s story is impressive and students are desperate to find out what happens next. Their creativity is tested to the full and they are challenged to use skills and strategies which they may never have used in English – animation and audio-visual tools, for a start. Working on ‘Alice’ allowed classes to collaborate in a way which made me, the teacher, superfluous. And their final product was often breathtakingly good. What more could we ask for as teachers?

    Kenny Pieper Duncanrig Secondary School, East Kilbride, Scotland
  • My 2 reading classes and I are so hooked on Inanimate Alice. Is there an episode 5... will there be more episodes to come? This is just a wonderful and innovative way to get students engaged and into reading and understanding multimedia elements and how they add to the beauty of the text. This has been a lifesaver for the end of the school year when it’s easy to lose the kids’ attention. I have begun making smartboard lessons to go along with each episode... suggested vocabulary. I’ll e-mail them to you when I think they’re good enough.

    Jessica Miller Will Beckley Elementary School, Nevada
  • I am a Library Media Specialist and just wanted to let you know that I am using your site in a presentation I am doing at the Digital Literacy Institute at the University of Rhode Island on July 14-18 in Providence, Rhode Island. I am speaking about the teaching I have done with Inanimate Alice and the multitude of ways it engages students and stimulates learning. I have had such fun and success using Alice’s story in the classroom, and I hope to encourage many others to get involved with it as well. Thank you for creating such a wonderfully innovative form of storytelling and for the education support materials that are so helpful!

    Tara Hixon Cashion Public Schools, Oklahoma
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