Inanimate Alice is a richly-textured and highly detailed coming-of-age tale that grows in the telling and benefits from the application of a vivid imagination. Episodes appear as incidents during the unfolding life of a girl growing up to become a game designer with supplementary materials filling in some of the gaps with further information and fresh storylines that invite student contribution.
Like life itself, this is a work of progressive complexity that has been in classroom service for well over a decade. It describes the progression of multimodal storytelling from simple 2D print emulation to 3D and towards fully immersive experiences. A tale well told and creative inspiration in equal measure, here is a narrative spine on which cross-curricular multi-year education strategies can be built.
This is a story of exploration. An adventure. An immersive experience where young people can let their imaginations roam free.
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These professional development repositories provide flexible access to episodes, curriculum, and teaching recommendations that will help you apply Inanimate Alice in the classroom. The materials help you and your students join Alice on her adventures and experience life beyond the Ten Teaching Moments. This standards-aligned content will support you and your students as you investigate the rich tapestry that is multimodal storytelling. Alice's adventures take readers to exciting places around the globe. Graphic novel style stories take younger students to Australia. Colorful maps, paintings and sketches set the scene in South America and the Middle East. Here you will find fresh storylines and much more to engage your students and inspire their creativity.
This research-supported curriculum is aligned with MA standards and readily adaptable to all curricula for the brick-and-mortar classroom, home-schooling environments, and distance learning. Now, Inanimate Alice episodes that can be viewed directly within the browser.
Inanimate Alice is a fully immersive reading experience centered on the adventures of Alice, a girl who dreams of becoming a game designer. Students relate to Alice and her experiences - she is a world traveler whose imaginative use of technology makes her dreams come to life. The multimodal, first-person format of the episodes encourages readers to become Alice. Alice is a 21st century story for every reader!