"When I first spotted it from the bus, creeping through the desert and tracking and tracing through the landscape, all snake-like, I could almost imagine it covered in huge glistening scales. At least that’s how it seemed from the window of the bus, with the sun burning through the untinted glass and the heat prodding and pushing into my head. Making my thoughts all woozy and weird."
- Jottings from Alice's journal... undated.
Alice Field is back in a special VR story spanning the gap between Episodes Six and Seven of the award-winning “Inanimate Alice” series. Fans of the series who have been following Alice’s adventures for over ten years will be just as thrilled by this latest chapter entitled Inanimate Alice: Perpetual Nomads. Told through innovative Virtual Reality technology, Inanimate Alice: Perpetual Nomads is scheduled for release in early 2018.
In Inanimate Alice: Perpetual Nomads, Alice strives to remain upbeat in the face of a challenging world filled with environmental upheavals, identity questioning, and geographic displacement. Please visit here to be notified about Perpetual Nomads news, updates and freebies.
- Ian Harper: Lead Producer and Commercial Director
- Mez Breeze: Co-Producer, Creative Director and Lead Interactive Writer
- Andy Campbell: Interactive and VR Designer/Developer
- Kate Pullinger: Story Consultant
- Chris Joseph: Technical Director and Co-Project Manager
- Walter Brecely: Illustrator and 3D Spatial Advisor
- Esteban Camacho Steffensen: Illustrator
- Ron Poitras: Canadian Indigenous Cultural Advisor
- John Patten: Australian Indigenous Cultural Advisor
My name is Alice.
I’m 19 years old.
Inanimate Alice combines text, sound, imagery and game elements to tell the story of a girl growing up dreaming of one day becoming a game designer. An episodic literary work, it is built on a game-like backdrop of incremental complexity that reflects Alice’s age and improving skills as she pursues that ambition. In the early years she travels the world with her parents, spending time in Northern China, Italy, Russia and Saudi Arabia. In between, there are side trips around Australia, to Japan and Indonesia where she gets to go to jungle school. She attends a real school for the first time when she is thirteen and finds that a strange environment. At nineteen she is working at The Last Gas Station in order to pay her way through college. And now she has a job interview in the metropolis – it’s the gig she has been working towards her whole life. The Perpetual Nomads bus journey will take her there.
Classrooms around the world are now using Inanimate Alice as an across-the-curriculum approach to teaching and learning. This is a story for teachers and students who wish to explore the nature of ‘born digital’ narratives. Free from the constraints of print formats, the text becomes dynamic, driving the story forwards, and the ambient sounds complement the immersive nature of the story. The format targets students 10-14 years of age: colourful magazine pages attract younger students, while the later episodes explore more complex themes. Resources and activities help teachers integrate Inanimate Alice into the curriculum.
This is a story of exploration. An adventure. Take a look at the timeline of Alice’s adventures and find the best place to start for you.
My students have been so highly engaged and can’t wait to do more! They even wanted to know if they could do it at home, and that is unheard of in our school community!
I love the visual presentation and engaging activities that keep my Deaf students and reluctant readers so engrossed that they forget it is learning!!
I love how the language is so supported by the graphics that even beginner English language learners can understand it!
I have been a massive fan of Inanimate Alice for almost 6 years now. It is the only resource that has travelled with me from Grade 6 to 7 to 8 and currently in Grade 2. A fantastic teaching tool.