Inanimate Alice - The Big City

Inanimate Alice tells the story of a girl who dreams of one day becoming a video game designer. A tale of progressive complexity, readers become immersed in her story through episodes that demonstrate improving digital competency as Alice grows up developing the skills she needs to make her dreams become reality.

Readers first meet Alice when she is 8 years old and living in China. In Episode 1, digital complexity is simple as Alice uses her basic electronic device to draw Brad, her imaginary digital friend, and take photos to send to her Dad. Readers grow up with Alice, sharing what she learns as she travels the world with her parents, transitions from home schooling to high school and college, all the while honing her artistic and technological skills.

This is a story of exploration. An adventure. An immersive experience where young people can let their imaginations roam free.

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My students have been so highly engaged and can’t wait to do more! They even wanted to know if they could do it at home, and that is unheard of in our school community!

Jill Reiner

Laurentian Senior Public, Ontario

I love the visual presentation and engaging activities that keep my Deaf students and reluctant readers so engrossed that they forget it is learning!!

Jenny Williamson

Henderson Mill Elementary School, Georgia

I love how the language is so supported by the graphics that even beginner English language learners can understand it!

Kerrilyn Thacker

Antwerp International School

I have been a massive fan of Inanimate Alice for almost 6 years now. It is the only resource that has travelled with me from Grade 6 to 7 to 8 and currently in Grade 2. A fantastic teaching tool.

Bryan Clancy

Valley Way Public School, Niagara Falls, Ontario

I want to praise @InanimateAlice for being THE best non-coding related educational tool I have ever used because of how it engages my students. Nothing quite like a character to lead them in.

Drew Buddie

ICT Co-ordinator, Royal Masonic School, UK

I am so proud of the students’ work but even more so, they are so proud and empowered. That, I think, is the greatest reward!

Cameron Steltman

Halton District School Board, Ontario
Current Research
How can we leverage the immersive nature of videogame worlds to engage young readers in the critical language, literacy, and technology skills they will need for the future?
Research Group
To help realize our goal of providing every teacher and student with access to Inanimate Alice, a transdisciplinary team, the Inanimate Alice Research Group (IARG), has been established.
Alice's Map
Where the series has been taught, researched, exhibited and awarded and where her journey continues. Join Alice along the way
Learning with Alice in and out of school

The COVID-19 pandemic has transformed the educational landscape and placed parents and caretakers into the position of supporting their children’s learning. Inanimate Alice inspires learning in and out of school. Readers young and old will find themselves drawn into Alice’s adventures as they experience the innovative nature of multimodal, digital reading. Reading becomes more like playing games as readers share Alice’s experiences and explore new countries and cultures. For families engaged in remote schooling, Inanimate Alice is more than just a digital story – it’s an opportunity for learning.

Inanimate Alice is an innovative, interactive tale unlike any other. Its multimodal construction invites meaning-making on many levels. Created for a new generation of readers, it is deeply engaging and is designed for the ways that today’s young people read, play, and think.

Inanimate Alice can help you create authentic, immersive literacy experiences for the young readers in your life. The journey starts here.

Teaching and Learning with Inanimate Alice:
Introducing Standards-Based Curriculum
Mind Map

Are you looking for an innovative approach that will motivate and excite students through evidence-based learning?

Inanimate Alice provides the spark that inspires learning across the curriculum. Our aim is to introduce every reader to Alice and to support every educator as they use Inanimate Alice in the classroom. We will do this by providing you and your students with access to high quality curriculum.

Currently, we have developed a standards-based curriculum, Kick Off with Inanimate Alice, that educators and families can use to guide learning for students in grades 3-5. The carefully designed activities provide young readers, ages 8–11-year-old, with dynamic, hands-on learning experiences. For educators working with older students, we are now developing a curriculum and assessment package for grades 6-8 that will be available soon. A further package, with high school content, is planned for 2022.

For more information, please reach out to Valerie Shinas at

The Atlantic

"a book that blinks, buzzes, hums, sings, jitterbugs, plays games and on occasion, rains and snows..."


"welcome to the future of reading..."